Exporter 1.4.1

COLLADA at a glance. COLLADA defines an XML Namespace and database schema to make it easy to transport 3D assets between applications without loss of information, enabling diverse 3D authoring and processing tools to be combined into a content production pipeline.

  1. Exporter 1.4.1 Code
  2. Exporter 1.4.1 For Mac
  3. Exporter 1.4.1 De
  4. Exporter 1.4.1 En

Exporter 1.4.1


Export notes from Notes.app
  • Notes are converted to markdown & store in plaint-text format.
  • Creation & modification dates of notes are preserved.
  • Notes are stored in directories named after the notebooks in which they are stored in Notes.app.
  • Notes in same notebook having same name are renamed to avoid old notes being re-written by new ones.

What's New:

Version 1.4.1
  • Select-All functionality added to Filter

Screenshots:

  • Title: Exporter 1.4.1
  • Developer: Chintan Ghate
  • Compatibility: OS X 10.11 or later, 64-bit processor
  • Language: English
  • Includes: K'ed by TNT
  • Size: 5.56 MB
  • View in Mac App Store

NitroFlare:


COLLADA Community

The Khronos Group is host to the COLLADA community wiki where users and adopters from around the world visit to ask questions and share their COLLADA knowledge and test content. There are also a growing number of open source software projects that can help you to develop your COLLADA applications more quickly:

Exporter 1.4.1 Code

COLLADA enables content creation pipelines

COLLADA supports all the features that modern 3D interactive authoring applications and DCC (digital content creation) tools need to exchange and fully preserve asset data and meta data. its The COLLADA feature set is expanding to incorporate technologies such as packaging programmable shader effects and controlling real-time physics engines. COLLADA enables powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms.

  • COLLADA transports 3D assets between applications
    Enables binding of diverse DCC and 3D processing tools into a production pipeline
  • COLLADA is a XML database schema for 3D assets
    COLLADA is an intermediate language - not a delivery format and not a scene graph
  • COLLADA can be lossless
    Retains all information - even multiple versions of the same asset
  • COLLADA has comprehensive encoding of visual scenes
    Including geometry, animation, shaders and physics
  • COLLADA is an open, archive-grade format that retains meta information
    When your DCC tool upgrades, you keep your assets

What's New in COLLADA 1.5?

Core Feature Enhancements

  • B-rep geometry
  • Kinematics
  • Asset Geolocation
  • Compressed Archives (.ZAE Zipped Exchange Archive format)
  • Node proxies (Level of Detail and Streaming)
  • Improved XML Schema data typing and validation

COLLADA FX

  • OpenGL ES 2.0 Profile
  • Bridge Profile to external systems: DirectX FX and CgFX
  • Improved texture binding and full screen effects

COLLADA 1.4 Features

1.4.1

Core Feature Enhancements

  • Mesh geometry
  • Skinning
  • Morphing
  • Animation
  • Assets
  • Data validation

Exporter 1.4.1 For Mac

COLLADA FX
COLLADA FX is the first cross-platform standard shader and effects definition written in XML. It targets high-end systems running OpenGL Shading Language (GLSL) and Cg (HLSL coming), as well as resource-constrained systems (OpenGL ES 1.x profile). It provides:

  • Next generation lighting, shading and texturing
  • High level effects and shaders
  • Support for all shader models (1.x, 2.0, 3.0) under CG and GLSL profiles.
Exporter 1.4.1

COLLADA Physics

Exporter 1.4.1 De

  • Rigid Body Dynamics
  • Rag Dolls
  • Contraints
  • Collision Volumes
  • Enables data interchange between Havok, Bullet, ODEand other game physics middleware

Exporter 1.4.1 En

COLLADA and glTF 3D Asset Formats