Pillars Of Eternity II: Deadfire (2018)

May 07, 2018 Talk about your gameplay experiences, hopes & dreams for Pillars of Eternity II: Deadfire here. Spoilers are not allowed in this forum; please use one of our spoilers allowed forums below. Jan 25, 2018 Pillars of Eternity II: Deadfire Release Date Announced, Pre-Orders Now Open. It felt like an eternity, but the sequel is almost here. By Shabana Arif. Updated: 7 Feb 2018 7:54 pm.

Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect. Example: 'Set Health to Max?' address.
E. Do action ZZZ.
V1008 - 2018-06-21
1. Tested game version VV1.1.0.003 64-bit. May work on other versions.
2. Item.
'Quantity Set to Massive?' hopefully fixed to not affect Grimoires.
V1007 - 2018-05-17
1. PartyManager.
'Fog of War Set to Massive?' sets Fog of War distance to massive.
'Speed Set to Massive?' fixed to not take effect during combat.
2. WorldTime.
Allows the following to be modfied.
- 'WorldTime Stats -> m_persistentWorldTime -> m_persistentGameDateTime'. Game time. 754660800 is the game beginning.
3. ShipDuelManager.
'Hull and Sail Health Set to Massive?' sets Hull and Sail Health to massive.
'Enemy Ammunition Set to 0?' sets Enemy ammunition to 0.
'Distance Set to 50?' sets Distance to 50.
V1006 - 2018-05-14
1. UICraftingManager.
'Most Requirements / Ingredients Set to 0?' removes most Crafting / Enchant recipe requirements. May need to select the recipe twice to take effect.
V1005 - 2018-05-13
1. PartyManager.
'Stealth Set to Massive?' sets Stealth to massive, undetectable and easy stealing. This is actual Stealth, not invisibility.
2. ShipManager.
'Supplies Set to Massive?' sets Supplies to massive.
3. ShipCrewManager.
'Consumption Status Set to Massive?' sets Food and Drink consumption status to massive and never starve.
'Experience Set to Massive?' sets Experience to massive. This only sets experience so disable after using to allow the sailor to gain more experience. The sailor must still rank jobs normally.
'Morale Set to Massive?' sets Morale to massive.
V1004 - 2018-05-13
1. GameState_static.
'Loot Range Set to Massive?' sets Loot Range to massive.
'Zoom Set to Massive?' sets Zoom limit to massive.
'Money Set to Massive?' sets Money to massive.
Allows the following to be modfied.
- 'GameState_static Stats -> s_instance -> m_persistentGameState -> CheatsEnabled'. Cheat flag.
- 'GameState_static Stats -> s_instance -> m_persistentGameState -> IgnoreResourceLimits'. No resources used flag.
- 'GameState_static Stats -> s_instance -> m_persistentGameState -> IgnoreResourceLimits'. Pet flag.
2. Item.
'Quantity Set to Massive?' sets Quantity to massive.
3. ReputationManager.
Allows the following to be modfied.
- 'ReputationManager Stats -> m_persistentReputationManager -> PlayerDisposition -> m_dispositions'. Disposition.
4. ShipManager.
'Hull and Sail Health Set to Massive?' sets Hull and Sail health to massive.
V1003 - 2018-05-12
1. UICharacterCreationManager.
Fixed missing ClassLevel.
V1002 - 2018-05-11
1. PartyManager.
'Attributes Set to Massive?' sets Attributes to massive.
'Skills Set to Massive?' sets Skills to massive.
Allows the following to be modfied.
- 'm_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable -> m_skillsList'. Skills.
- 'm_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable'. Attributes.

Pillars Of Eternity Ii: Deadfire (2018) Life


- 'm_selectedPartyMembers -> Slot 1 -> m_stats -> m_allClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel'. Class Level. Setting this to at least 1 will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character. Subclasses cannot be selected / changed.
2. UICharacterCreationManager.
- 'UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel'. Class Level. Setting this to at least 1 before 'Class Selection' screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character. Subclasses can be changed only during Character Creation by:
- Select 'Class' then press Next.
- Select 'Subclass' then press Previous, then repeat for other Classes
or press Next if all desired Subclasses have been chosen.
- At the abilities screen, depending on the number of Classes, the respective 'AbilitySelectionStates-> Slot X -> Points' might need to be set to 0 to proceed past this screen. This is because the game may give the player more points than abilities. Also, may have to go Previous to the previous screen and then Next to get the game to recognize there are no more points.
V1001 - 2018-05-10
1. PartyManager.
'Invulnerable Set to Invulnerable?' sets Invulnerable to Invulnerable.
'Health Set to Massive?' sets Health to massive.
'Speed Set to Massive?' sets Speed to massive.
'Spells Cast Set to 0?' sets Spells Cast to 0. Effectively infinite spells.
'Pool Points Use Set to 0?' sets abilities that uses a Class Pool Points use to 0. Effectively infinite Class abilities.
'Timers Set to 0?' sets Timers like weapon switch timers etc to 0.
'Character to Player Relationships Set to Massive?' sets Character to Player Relationships to massive.
'Character to Character Relationship Set to Massive?' sets Character to Character Relationships to massive.
Allows the following to be modfied.
- 'm_selectedPartyMembers -> Slot 1 -> m_stats -> m_persistentCharacterStats -> m_experience'. Experience.
- 'm_selectedPartyMembers -> Slot 1 -> m_stats -> CharacterStatsData -> m_data -> CharacterStatsComponentk__BackingField'. Attributes.
V1000 - 2018-05-09
1. Tested game version V1.0.1.0064 (1153) 64-bit. May work on other versions.Pillars
2. UICharacterCreationManager.
Can also be used during levelup. To change stage press the 'Next' or 'Previous' button.
Allows the following to be modfied.
- 'UICharacterCreationManager Stats -> m_Character -> CoreData -> BaseAttributes'. Attributes.
- 'UICharacterCreationManager Stats -> m_Character -> AbilitySelectionStates-> Slot X -> Points'. Points for various class picks / Abilities. Slot 1 is usually Weapon Proficiencies during Character Creation, or Ability Points during Levelup.
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Genre: Adventure, Role-playing (RPG)

Platforms: SteamOS, Linux, Xbox One, PC (Microsoft Windows), PlayStation 4, Mac, Nintendo Switch

Pillars Of Eternity II: Deadfire (2018)

Versions: See 3 more versions of this game

Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. With Pillars II, we are revisiting the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time.


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Pillars Of Eternity Ii Deadfire

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Expansions

DLCS

Storyline

Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.
Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.


Information

- Mac
- Linux
- PC (Microsoft Windows)
- PlayStation 4
- Xbox One
- Nintendo Switch

Pillars Of Eternity Deadfire Switch

Versus Evil
Red CerberusCo-operativeSingle playerAdventureRole-playing (RPG)
FantasyPillars of EternityBird view / Isometric
Pillars

Time To Beat

Pillars Of Eternity Ii: Dead Fire (2018)

Hastily: 0h 0min
Normally: 57h 0min
Completely: 0h 0min

Age Rating

ESRB MPEGI 12

Other

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Pillars Of Eternity Deadfire Dlc